VERY IMPORTANT: NOT USING MAP WEAPONS PROPERLY CAN RESULT IN SERIOUS INGAME ISSUES, SUCH AS 
UNITS NOT SHOOTING AT ALL... PLEASE READ CAREFULY THE TEXT BELOW!

Well, one of this new version's features is that many new map weapons are available and 
already used by some official Cavedog maps. Most of these weapons have ambient purpose only, 
I mean, I didn't want to change too much the gameplay on a map because of them. Read 
carefully this in order to know how to use them.

Firstly, here are the weapons and maps that have them set on:

Ablaze Stones ("Pincushion", "Rock Alley") 
Thunder ("Cloudious Prime", "Cluster Freak", "Higher Ground") 
Snow ("Ettorep Glacier") 
Volcano Projectiles ("Kill the Middle") 
Acidic Rain ("Acid Pool") 
Heavenly Fire ("Lava Run") 
Meteor ("Mound of Mars") 
Hailstorm ("Flooded Glaciers", "Icy Bergs", "Polar Range")
Earthquake ("Biggie Biggs", "Ooooweeee", "Slate Gordon", "Slated Fate")
BIG EARTHQUAKE ("Surface Meltdown")

Now, have a look in your TA folder. You should see a subfolder called "All Map Weapons". 
Let's say you want to have a game on "Kill the Middle" map. As you can see, this map uses 
the "Volcano Projectiles" map weapon. All you need to do is:
1): Open this subfolder called "All Map Weapons", then open the one called "Volcano 
Projectiles". Inside it, you have a .ccx file called "map weapon". Simply copy it, and paste 
it into your TA folder, where totala.exe is located. Start the game, launch the map, you're 
done.
If you want to play on a map using another map weapon, then you know the process, simply 
replace the "map weapon" file with another one. Why do these different weapons have the same 
name? This to avoid weapon id conflicts, because technically, they all use the id number 226.
So having two of them in TA folder would result in one not working at all, and possible 
crash. Anyway, maps cannot use more than one weapon... The only little drawback of this 
method is that few manipulations (the ones you've just done) are always required to switch 
between map weapons. Please note that every Cavedog map requiring a weapon to be activated 
has the name of the weapon showing up where the recommanded memory should appear, in the
map selection menu. If for example you see THUNDER when selecting a map, then you know you'll
have to quit TA, put the Thunder map weapon in TA folder, then start the game again, and 
launch the map.